Dates |
1900-1940 |
1940-1980 |
1980-2020 |
2020-2060 |
2060-2100 |
Number |
From 1.6 to 2.4 Billion people |
From 2.4 to 5.0 Billion people |
From 5.0 to 8.0 Billion people |
From 8.0 to 8.5 Billion people |
From 8.5 to 7.0 Billion people |
General Context |
The Production Society |
The Consumption Society |
The Show business Society |
The Education Society |
The Creation Society |
Population |
European domination over a colonized world |
Growth in the “South”, slowing down in the “North” |
South North migrations, rise of ex-colonies, contraception spreads into the “South” |
Systematic birth control, inversion of the pyramids |
Global reduction, ageing, genetic reproduction choices |
Health |
Beginnings of mass vaccination |
Antibiotics, infant mortality reduction in poor countries |
Molecular illnesses : Cancer, Cardio-vascular, AIDS |
Self medication and prevention mental illnesses |
Biotechnology : biocompatible organs. Artificial reincarnation |
Urbanization |
Network of great cities of rich countries |
Urban growth around large manpower industries |
Megapoles. Half of Humanity is urbanized, slums |
Relocation starts : medium-sized towns, technopolis, ocean cities |
Nomadism ; Challenge settlements, “Green” towns, “Biospheres” |
Transports |
Railways, Waterways |
Automobile, Plane |
High speed train (TGV), metro, Yachting, start up of hybrid car |
Mobile Housing moved by airships, autonomous delocalized work |
Tourism in artificial planets. Explorations out of the solar system |
Environment, Agriculture |
Traditional local markets |
Industrialization, overproduction in rich countries |
Beginning of reforestation, quality diversification, small products from farms |
Reconquest of the land, Tourism developments |
World ecology police Planetary garden, including oceans |
Commerce, Industry |
Taylorism, small retail trade |
Labour intensive industries, relocation, automation |
Service economy, Small high tech firms, super stores |
Cultural, educational industries, design, teleshopping |
Expansion of bio-industries, artificial living bodies |
Energy, raw Materials |
Coal, Iron mines |
Petrol, electrification of rich countries |
Energy conservation, Hydrogen start up |
World wide electrification, diversity of sources, solar energy |
Exploitation of the Moon and asteroïds for raw materials from & for space |
Communication |
Popular radio, telephone restricted to notables |
Worldwide television, professional telephone |
Fax, global use of portable phone, laser memory, videophone start up |
Global data bases : technology, tourism, education. Portable multimedia |
Artificial telepathy, concretization of dreams, communication therapy |
Finance |
Gold Standard, 1929 Crisis |
Dollar standard, merging of banks |
Tripolar system, Dollar, Yen, Euro |
interconnexion World currency, Ethno-banking (Grameen type) |
“Hanseatic” system, wide-spread private currencies |
Conflicts |
Two World wars between Nation- States, Air forces and Tanks |
Cold War between two “blocks”, Nuclear deterrence |
Tribal and religious conflicts, terrorism and mediatization, rise of influence of mafias |
Fights of influence over the control of psyches, computer viruses |
Conflicts concerning oblivion management, semi alive sofware battles |
Education |
Basic state education : Europe, USA, Japan |
Development of universities, institutionalization of research |
Disarray and competition between medias, lack of practical knowledge |
Vigourous reassertion of control, secondary education for all. Reign of virtual universes |
Personal development through “edutainment”, ethics and mastership of survival technologies |
Spirituality & religions |
Christianity of colonizers |
Scientism dominates, rise of Islam |
Fundamentalism versus New spirituality |
Cognitive Sciences : rationalization of the irrational |
Three ways of knowledge : Rationality, Transe, Creativity |
Culture |
Globalization of European culture |
Popular music, English language dominates |
Resurgence of local cultures, popular video, electronic games |
Standardized trans cultural translation |
Artistic creation through virtual life |